Smelting your first batch: inputs, power, modules and disappointing ingots

Identify the furnace and its live recipe first. The September community guide reports a basic two-input, one-ingot overnight batch; start with one compatible material type and enough charge. Inspect the actual output before upgrading. Quality, Efficiency and Performance are different checks, and conflicting Flux reports do not establish a universal consumption rule.

Versioned sources · Reviewed 25 Oct 2026 · Source-based, not hands-on tested

Original smelting check map: compatible raw material and charge feed a small Furnace batch; inspect actual output. Input purity and Quality concern the result, Efficiency concerns energy, and Performance is not a supported furnace-speed fix.
Editorial diagram, not a game screenshot. Diagram evidence: Community: Machinery and You, The Exceptional Fisherman (21 September; updated 24 September); Community: GameWikiStation metallurgy, self-described Demo 049 Rev3.
Version, sources and testing limits

Dated Demo community machinery guide, updated 24 September; exact build unspecified. The official patch, community reports and our editorial checklists are identified separately. No current save or 1.0 build was tested. See the dated sources at the end; older UI operations and rates may change.

In this guide

Release cross-check before using the Demo reports

An October 28 release guide also describes two scrap/ore inputs and one overnight ingot. That supports using a small baseline, but does not independently resolve the older Flux-consumption conflict or establish our own tested Quality formula. Keep the live recipe and before/after consumable counts with your result. Release guide

Establish one batch before building a production line

Identify the exact machine and read its current input requirements. The September community guide Machinery and You reports a basic Furnace turning two raw-material units into one ingot with power over an overnight cycle. It discusses ScrapMetal and MetalOre as inputs. For a first comparison, use one compatible material type and follow the recipe shown in your game; the evidence does not establish that arbitrary mixed inputs work. Dated machinery guide

The community guide was posted on 21 September, updated on 24 September and adapted from Discord; its exact build is unspecified. Later comments describe different outcomes. If a current tooltip differs, follow the live requirement and record the difference instead of forcing an old ratio.

Run a small baseline and inspect the result

  1. Record the machine and material. Note which furnace you have, the input’s displayed purity or grade, and the quantity required by its live recipe. Do not substitute a similar-looking machine’s recipe.
  2. Check usable energy. Inspect actual battery charge against the installed setup’s requirement. A battery icon does not establish that the machine can complete its work. Use the power guide if the charging arrangement is uncertain.
  3. Record installed modules and any Flux. Keep a before count of consumables. Avoid changing several modules while establishing the first comparison.
  4. Allow the described overnight processing cycle. After reopening, inspect remaining input, actual ingot quantity and its displayed grade. Record any machine processing message as well as charge.
  5. Compare one change at a time. Keep the same compatible material while testing a module, or keep the same setup while testing a different input grade. Otherwise you cannot tell which change produced the difference.

An ending battery number is a net balance after possible charging and use, so it does not reveal a universal processing order or prove that no charging occurred.

Separate the machine, its route and its modules

ChoiceWhat the community guide reportsPractical consequence
Basic FurnaceTwo compatible raw units produce one ingot in its described baselineCompare with this machine’s live recipe, not a Blast ratio
Blast FurnaceA different reported baseline: three raw units to two ingotsIdentify the machine before interpreting quantity; this is a dated report, not a current yield guarantee
JunkProcessingEnables a special garbage-to-scrap routeRead that route’s accepted inputs in-game; do not treat every piece of garbage as ordinary ore
QualityConcerns the resulting purityCompare input purity and output grade before assuming an upgrade guarantees a target grade
EfficiencyConcerns energy useInspect changed power requirements; do not expect the label to promise better metal
PerformanceReported as ineffective on furnacesIt is not a supported fix for faster smelting; check the actual recipe, energy and other requirements

These are dated community descriptions. Check JunkProcessing’s accepted inputs and the module tooltips in your current build before choosing an upgrade. Machine and module descriptions

Why did upgraded inputs still produce a low grade?

First compare the input’s actual purity, the exact furnace, installed Quality-related setup and observed output. More modules do not by themselves prove a particular grade should result.

The guide’s comments provide a reason to test rather than promise: on 23 September, RustyToast reported 108% Quality plus advanced Flux still producing Fair metal. The author replied on 24 September that the effects did not combine as expected. A further Blast-related combination was discussed on 12 October. These are reports about particular setups, not proof that Quality is universally broken or that bonuses never combine. Guide and dated comments

If you want to evaluate an upgrade, compare two small batches with the same input and machine while changing only that upgrade. Record the displayed result rather than reverse-engineering a guaranteed formula from a single disappointing ingot. If the live description and repeatable result disagree, preserve both when asking for help.

Check Flux before and after; do not assume it is reusable

The sources conflict. The older 049 Rev3 metallurgy reference describes different consumption behaviour for basic and advanced Flux, while the older machinery material describes Flux as consumed. Those statements do not establish a reliable current rule for every Flux item or furnace. Older metallurgy account · Machinery account

For your batch, write down the exact Flux name and quantity before processing, then inspect what remains. Count an item as a recurring cost only when the observed process consumes it; do not budget unlimited reuse merely because an older guide says an advanced version persists.

Diagnose the failed batch

Observed problemNext checkAvoid this shortcut
No ingot after the described cycleExact machine recipe, sufficient compatible input, usable charge and any processing feedbackAdding a Performance module without identifying the missing requirement
Quantity differs from an exampleBasic versus Blast versus a special route, then the live recipeApplying the basic two-to-one report to every machine
Grade disappoints despite upgradesInput purity, exact modules, actual output; repeat one controlled comparisonAssuming a percentage guarantees a named grade
Flux disappeared unexpectedlyExact item and before/after count in that machineTreating the conflicting historical sources as a current reuse promise
Battery ends lowerLook for output and processing evidence alongside chargeCalling a net decrease proof that the charger never operated
Ingots accumulate while cash fallsActual sale acceptance, price and recorded costsExpanding a production line whose output you cannot sell

Is the batch worth running? Use actual costs

Fill in this worksheet from the batch you just observed. Blank fields mean not yet measured, not zero cost.

RecordYour observed value
Game build, furnace and installed modulesRecord from your setup
Raw material quantity and acquisition costRecord actual purchase or attributable cost
Flux or other inputs actually consumedCompare before and after; include their cost
Energy or service cost you can attributeRecord what is known; keep unknown costs separate
Ingots produced and displayed gradeRecord the completed batch
Quantity sold and credits actually receivedUse a completed sale, not an asking price
Unsold inventoryKeep separate from realised receipts

For a completed sale, compare credits received with the costs attributable to the items sold. If costs or allocation remain unknown, you do not yet have a verified profit figure. Keep one-time equipment spending visible separately from recurring batch costs. The buyer and display guide helps with the next bottleneck: producing ingots is not the same as finding a customer who accepts them.

Sources

  1. Laura Gray / Bonus Action, October 28 release-guide smelting section · retrieved 2026-10-29
  2. Community: Machinery and You, The Exceptional Fisherman (21 September; updated 24 September) · retrieved 2026-10-25
  3. Community: GameWikiStation metallurgy, self-described Demo 049 Rev3 · retrieved 2026-10-25