Independent player guide
Probably Stolen
Choose your start, build a production chain, and solve the shop's next bottleneck.
Released 28 October · Sources checked through 1.0.0.2 · Updated 29 Oct 2026
tinyBuildGAMES, September release trailer. Promotional footage; not a Demo operation capture. Watch on YouTube
Choose your next step
Before and during your first session
Choose a released scenario, check Demo-save advice and learn the basic actions.
Probably Stolen 1.0: game overview, Demo saves and what is available now
Find the released Windows game, decide whether its shopkeeping loop suits you, and separate live features from the roadmap and older Demo advice.
Before your first purchase: preview offers and handle owned stock
Recognise the display, trade surface and inventory; preview an offer safely, avoid ownership errors and use the right inventory controls.
Which start should you choose? Nine scenarios and separate difficulty choices
Pick a beginner generalist or a specialist setup, understand what a starting kit changes, and avoid stacking a challenge start with the hardest economy by accident.
Build and troubleshoot your shop
Work through production, chemistry, overnight sales, inspections and versioned release fixes.
Start aquaculture: fill the tank, feed fish and check the next morning
Follow the unlock-to-harvest chain, distinguish tank water from inventory, and diagnose food, growth-space and breeding problems.
Smelting your first batch: inputs, power, modules and disappointing ingots
Set a small Furnace baseline, distinguish Quality from Efficiency and Performance, and check Flux and actual costs without trusting an unverified formula.
Stock not selling? Check the display, the visitor, then the actual request
Separate buyer attraction from supplier signs, diagnose empty-container categories and item rejection, and decide whether a sale releases cash or makes a profit.
Appraisal: read every manual page, check the item, then send the estimate
Find the manual and submission control, separate visible page-one hand values from a complete estimate, and audit a rejected result without random guessing.
Water treatment refused or unchanged? Check ownership, the tool and a fresh test
Diagnose customer-water ownership, the pitcher slot, UV versus filtration, powered processing and stale labels using observable results rather than a guaranteed purity recipe.
Vending machines: get an overnight sales channel and check its real return
Separate vending from display-case buyers, compare acquisition offers and rent, and audit one night before expanding the shop.
Machine has a battery but will not run? Check charge, placement and demand
Choose Recharger versus Power Bloc arrangement, understand the missing Power Hijack option, check owned-battery swaps and interpret an overnight result correctly.
Contraband and inspections: distinguish a hiding place from a fixed storage bug
Find the early poster lead, check Smuggler Bay version fixes, and keep Lou, permit and storage questions separate without promising a safe faction route.
Chemistry first batch: read composition, extract, dry and finish
Understand the four-machine chain, why Gutterflow does not identify the whole mixture, and how to diagnose a stalled first batch without copying an unverified recipe database.
Release fixes lookup: water, missing instructions, inspection losses and UI problems
Match a launch symptom to 1.0.0.1 or 1.0.0.2, read what was actually fixed, and know what evidence to keep if the problem persists.
Need a control or a tool?
Use the inventory controls, the task-linked tool lookup, or search the article text.
Official gallery images identify real interface landmarks; their build is not identified. Community gameplay remains with its original creator. Procedures are source-based, not our own playtest.